AI Insights · Timothy · July 2022
Top 5 PVP Games Performance in Russia Q2 2022
Explore the performance of the top 5 PVP games on a unified platform in Russia during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 PVP games in Russia showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at the performance of Subway Surfers, My Singing Monsters, Roblox, Going Balls, and Standoff 2.
Subway Surfers
During Q2 2022, Subway Surfers from Sybo Games ApS saw a peak in weekly revenue at around $1.8K in late May. Weekly downloads fluctuated, reaching a high of approximately 234K in early May. The game maintained a strong user base, with weekly active users increasing from around 3.1M to over 3.6M by the end of the quarter.
My Singing Monsters
My Singing Monsters by Big Blue Bubble experienced a peak in weekly revenue of roughly $19K in mid-April. Downloads saw a significant decline from about 432K in early April to around 49K by the end of June. Weekly active users peaked at approximately 984K in mid-April before dropping to around 590K by the quarter's end.
Roblox
Roblox from Roblox Corporation showed a strong performance with revenue peaking at about $140K in late June. Weekly downloads varied, with a peak of around 208K in late March and a low of approximately 149K in mid-May. The game maintained a robust user base, growing from around 7M to over 7.6M active users by the end of the quarter.
Going Balls
Going Balls by Supersonic Studios Ltd saw steady growth in revenue, peaking at $95 in mid-June. Weekly downloads fluctuated, hitting a high of about 240K in late May before dropping to around 85K by the end of June. Weekly active users grew significantly, peaking at roughly 2.2M in late May before declining to around 1.4M by the end of the quarter.
Standoff 2
Standoff 2 by Axlebolt Ltd had a peak weekly revenue of about $68K in late April. Downloads showed a high of approximately 181K in mid-April, later stabilizing around 109K by the end of June. The game maintained a strong user base, peaking at around 6M active users in late April before decreasing to approximately 4.2M by the quarter's end.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.